Shadow Warrior 3 doesn’t have any better ideas for ramping up difficulty beyond throwing out ever higher numbers of its beefy demons, and the addition of two clunky boss fights doesn’t help. Each fight started testing my patience, even with the variety provided by platforming sequences that break up the march of combat arenas. The single finisher animation for each enemy type means the gruesome novelty is short-lived it’s not long before pushing the execution button feels like slamming the brakes. Character and weapon upgrades eventually make HP and ammo drops a reliable constant, flattening the rhythm of in-combat decision-making. The story seems to be completely an afterthought, with the entire focus being on the repetitive combat in small preset circular arenas.On top of this, it has horrific prerendered cutscenes that are extremely jarring for those familiar with Shadow Warrior.2/10 - It's more Duke Nukem Forever than Shadow Warrior.As the hours progress, the momentum crumbles. It seems they wanted to prioritize saving money because the budget on this game is incredibly small with very few characters compared to either of the previous games. Exploration for secrets? again, gone(there are "secrets" but they're literally just barely off the main track and you can clearly see them without looking)I honestly dont really care that much about the game length, as long as the game is good and a worthy sequel, but it's NOT a worthy sequel. Directional sword play and decapitation? also gone. My rating seem kinda harsh, and I guess it is, but this is NOT Shadow Warrior.Almost everything that made the previous 2 games good has beenMy rating seem kinda harsh, and I guess it is, but this is NOT Shadow Warrior.Almost everything that made the previous 2 games good has been stripped out.
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